Biome Sprint

Start with a three-second countdown, then cross twelve floating biome stages: moss grove, birch steps, mesa switchbacks, dune ridges, bamboo beams, mangrove roots, glacier drift, crystal needles, mushroom caps, basalt ascent, warped crossing and the Ender crown. Each has its own jump layout, from broad stepping pads to narrow beams, rising tiers and slippery ice. Landing at a lit finish gate saves your progress and sends you to the next stage. A fall returns only that runner to the current stage's start and adds five seconds.

Every runner keeps a separate timer, fall count and twelve stage splits. Finishers wait while the others continue; the lowest completed time including penalties wins, with equal times tied. Personal bests and the world record survive Save & Quit. Reopening an interrupted run resumes at each runner's stage with a fresh countdown. Late joiners wait for the next heat, and a runner absent for thirty seconds leaves an active heat. The course uses Adventure mode to protect its blocks, and hunger is replenished during play.

Open the .mcworld file and let Minecraft import Biome Sprint, then choose it from Play > Worlds. No experiments or pack setup are needed. Needs Minecraft Bedrock 1.26.45 or later.
Gather at the Lodestone when every runner is ready. Use it, or crouch beside it for 1.5 seconds. Wait for the three-second countdown on the first stage.
Follow the pads and land on the platform beneath each lit gate. It sends you to the next stage and saves that runner's return point. You must finish all twelve stages in order.
After a fall, retry your current stage with five seconds added. After finishing, read your stage splits and personal best in chat. Once everyone finishes or leaves, use the Lodestone for a rematch.
