Corner Jump Gauntlet

Gather at the lobby console and use it, or crouch beside it, to start the countdown. Each stage leads onto two ledges divided by a tall wall: move to the open right edge and jump around the projection to reach the far ledge. Cross the remaining pads and land beneath the lit finish gate to advance.

The opening quartz and birch corners offer wider landings. Later stages narrow the decks, raise the ledges and shift the approach sideways through village, foundry, crystal and warped palettes before the final Crown Corner. Each fall returns you to the start of your current stage and adds 5 seconds.

Finish all twelve stages to post your time; the lowest completed time including penalties wins. Each runner has their own progress and timer, and personal bests survive Save & Quit. An interrupted heat resumes at the stages reached with a fresh countdown. Allow 12–30 minutes for 1–4 runners. Late arrivals wait for the next heat, and Adventure mode keeps the course blocks in place.

Open the .mcworld file to import Corner Jump Gauntlet, then choose it from Play > Worlds. No experiments or pack setup are needed.
Gather every runner on the lobby slab. Use the central console or crouch beside it for 1.5 seconds, then wait for the 3-second countdown.
Jump onto the corner ledges, pass around the open right edge of each wall and cross the remaining pads. Land beneath the lit gate to reach the next stage.
After a fall, retry your current stage with 5 seconds added. Finish all twelve stages to see your time in chat; once everyone has finished or left, use the console for another heat. To leave a run, crouch in the middle of your stage's first pad for 5 seconds; once you have finished, crouch by the console for 3 seconds to end the round for everyone.
