Sky Tower Climb

Gather at the lobby console and use it, or crouch beside it, to start. Jump across the broad Garden Approach balconies, then climb the Birch Balcony and turn through terracotta and sandstone courtyards. Each lit finish gate saves your stage progress and sends you to the next checkpoint.

The route tightens into frost ledges, a crystal lookout and basalt balconies before the sideways jumps of Twisted Walk and the final Sky Crown. Spiral towers rise beside the lanes as landmarks. The course is twelve separate stages, with gates taking you between them; the tower spirals are scenery.

A fall returns you to the start of your current stage and adds 5 seconds to your time. Finish all twelve stages to record your result; the lowest completed time including penalties wins. Personal bests survive Save & Quit, and interrupted runs resume at the stage each runner reached. Plan 12–30 minutes for 1–4 players. Late arrivals wait for the next heat, and Adventure mode keeps the course blocks intact.

Open the .mcworld file and let Minecraft import Sky Tower Climb, then choose it from Play > Worlds. No experiments or pack setup are needed.
Gather everyone on the lobby slab, then use the console or crouch beside it to start the countdown.
Jump along the platforms and land beneath each lit finish gate to advance. Follow the jump lanes; the tall spiral towers are scenery.
After a fall, retry your current stage with 5 seconds added. Finish every stage to see your time, then start another heat from the lobby once everyone has finished or left. To leave a run, crouch in the middle of your stage's first pad for 5 seconds; once you have finished, crouch by the console for 3 seconds to end the round for everyone.
