Tile Rush Arena

Gather on the lobby slab and use the console, or crouch beside it for a second and a half. After a 3-second countdown on the stand, every round shows its floor and a one-line hint for 3 seconds, then starts: tiles that turn orange and fall away a moment after you stand on them, a called color that stays while every other color drops out, red patches that strike between safe lanes, a lit square that moves around the floor, a race through walls to the finish pad, and nine tiles that light in an order you then step out. Fall through the floor and you watch the rest of the round from the stand.

Every round scores each player 0 to 100 — the share of the clock or the calls you survived, your time in the square, your dash time against par, the tiles you stepped right — and 90 is gold, 70 silver and 40 bronze. The colors, patches, squares and tile orders change every match. The terrace behind the lobby has a pad for each of the 14 rounds: crouch on one to practice that round alone, and the lamp beside it shows the best medal anyone has taken there. Best medals and match records survive Save & Quit, and a match left part-way picks up again after a countdown when the world is reopened. The world is in Adventure mode so its blocks cannot be broken, and hunger is topped up while you play.

Open the .mcworld file and let Minecraft import Tile Rush Arena, then choose it from Play > Worlds. No experiments or pack setup are needed. Needs Minecraft Bedrock 1.26.45 or later.
Gather on the lobby slab. Use the console block in the middle of it (right-click on Windows, tap on touch screens), or crouch beside it for 1.5 seconds, to play all 14 rounds.
Read each round's hint while its floor is shown, then play it. If you fall through the floor you are out of that round and watch from the stand until the next one.
To practice one round, stand on its pad on the terrace behind the lobby and crouch until the screen says Practice set, then start at the console.
